FAQ's
After fulfilling thousands of orders for each of our book collections, we've compiled an extensive list of frequently asked questions. We have them broken down by series here!
Domain of the Deathless King + The Dark Moon Rises
If I buy printed books, will I receive the digital copies as well?
YES! With every printed book or bundle order, we include the PDF copies of all books, maps, and character cards.
But I haven’t got any friends to play with!
You can play Domain of the Deathless King solo! Just create a single character and use three NPCs. You’ll have complete access to the entire campaign solo just as you would with four players.
Is each book its own adventure?
Each book is full of adventure; however, they all form part of the overarching Dark Moon Rises quest. Each of the four books contains a part of the quest to travel to the chapel at Oldstanding and rid yourself of the mark of the dark moon.
Can I really play without a DM?
Yes! The book is the DM! Basically, the book will describe what is happening to your characters, and you will get to choose from a list of options of what to do. There are normally three or four options per big choice, unless a choice is very simple (such as turning left or right).
How do battles work without a DM?
There are two kinds of battle in The Dark Moon Rises. Basic battles are entirely ‘theatre of the mind’ and usually take place when a battle is very simple (just one or two creatures who fight in melee). Full battles have a detailed combat map and also information about how the enemy creatures fight. You can either draw these out on your own dry-erase map or buy a map pack and save yourself the trouble.
How do basic battles work?
In these battles you decide who is in melee range and who is supporting from the back. Melee fighters attack each other, whilst archers and spellcasters can attack without worrying about blast radius or friendly fire getting in the way. These battles are very forgiving—your burning hands spell will hit all the targets without the risk of hitting your fellow party members, and you can disengage from the front line whenever you wish. However, someone must always be fighting the monsters up close—you can’t all cower at the back!
How do full battles work?
Full Battles offer the classic 5E experience. You draw a copy of the map (or just buy some of ours) and place the enemy creatures and party members on the indicated starting positions. Each monster has a ‘Behaviour’ which tells you what actions it will take in battle. ‘Brute’ monsters just want to rush into combat, whilst ‘Skirmishers’ will be constantly on the move, daring your party to hit them with opportunity attacks as they change targets continually. As a player, you get to choose any actions you wish. Will you climb onto a building to snipe? Grapple a monster to stop it moving? Cast a spell with your own party members in the blast? You have the same combat options as in a regular game.
Does it matter if someone drops out of the party for a session or two?
No. You can swap out a player character with an NPC if someone is absent and swap them back in again when they return. There are places in the adventure where you can do this formally (such as inns and friendly camps) but you should feel free to do this when you need – it’s your game, after all!
Can I play any character I want?
Yes, although there is one restriction – your player character cannot fly. You also can’t learn the fly spell or select abilities that enable you to fly. We don’t want you to fly to Mordor … I mean, Oldstanding … in the first session!
Can I play with all NPC's?
No – you must have at least one Player Character. NPCs don’t have inventories or keep track of experience points, both of which are important in the game.
If I am playing solo, can I just make four NPC's?
Yes. I’d recommend this only if you are a very experienced 5E player, and have the sort of brain that can cope with all the special powers so many characters would use. If you do this, I suggest that you make some of your PCs as simple as possible (Champion Fighters, Thief Rogues, etc) just so you don’t have to think about all their abilities every round. However, if you’re up for a challenge, then yes – you can control four PCs at the same time if you like.
What happens if a character is killed?
The game ends if all Player Characters have been slain. As long as at least one Player Character (not NPC) is still alive, you can carry on. You will get a chance at the start of each book to get replacement NPCs and Player Characters to bring you back up to four party members.
Can I play with two people?
Yes. You can play with one, two, three, or four players. Your party will always have four members. For each missing player, you can select an NPC to fill the gap.
How do I get XP?
The book will award you with experience points whenever you overcome a challenge such as killing a monster or sneaking past an enemy. The tougher the challenge, the more XP you will get. You can level up when you take a long rest, provided you have enough XP to do so.
How do I choose which NPCs to accompany my character?
It’s up to you, but I would suggest choosing NPCs that fill out gaps in your party roster. If you have no arcane casters, consider taking Saturnius. No healers? Millah would be useful here. Need a strong front line? Emerelle is a good choice. You don’t have to have a balanced party – but it helps!
Can I play this online?
Yes. You can use this book with any halfway decent online tabletop emulator such as Roll 20 or Foundry. When you buy a map bundle with any DMR book, you also get access to the digital versions of all the maps. Just drop an image onto your online tabletop and stretch it to 16x20 squares, and bingo – you have your fighting area!
Where can I get hold of the maps?
The appropriate map packs are included in your DMR or "Grand Adventurer" bundle purchase.
Legendary Kingdoms
If I buy printed books, will I receive the digital copies as well?
YES! With every printed book or bundle order, we include the PDF copies of all books, maps, and character cards.
What is the recommended age for these books?
The Legendary Kingdoms books are written for adults as they contain mature themes; however, children from 12 years and onwards should be perfectly suited to the topics and language used.
The subjects covered in the book are contained within the citizenship area of study in UK schools, covering personal, social, and emotional development.
There are no graphic scenes of a sexual nature nor any inappropriate language, but in book 2, Crown & Tower, there is a moral dilemma for one of the characters that covers the topic of pro-choice vs. pro-life.
The book makes no stand in either camp and leaves the decision in the hands of the player but if this topic is likely to cause distress then we strongly advise you not to involve yourself in this campaign.
What is your process for designing encounters in these books?
Can I jump into book 2 or 3 if I have never gotten book 1? For instance, when coming up with a combat encounter, do you have an excel sheet that can do math for you quickly to see how different parties would fare against the enemies, or do you rely mostly on playtesting for those results?
A: You can absolutely start at Book 2 or 3 if you like. Your starting party will be slightly stronger than those in book 1 but not as strong as those players who have completely finished the first book. In terms of combat encounters, it's playtesting and playthroughs. It is done by feel.
Oliver stress tests everything multiple times. He also tests with groups of inexperienced players. However, different fights are meant to exist on different levels of difficulty-—some fights are deliberately easy, some look hard but are actually not too difficult, and some are pitched at more experienced parties who are venturing from other books (some are extra difficult). It depends on the themes and the rewards of that point in the book.
Is the second book harder than the first, and the third harder than the second etc?
Yes, book 2 is harder than book 1, and book 3 is harder than book 2. This is done on purpose to take into account your increase in skill and experience.
How do potions and scrolls work in combat?
Do they take an action like casting spells? Are they used freely? If they're used freely, is there a limit to the number of scrolls and potions you can use in a turn?
A: Scrolls and potions take up an action to use. It should say this when you collect the potion or scroll
Naval Battles?
Q: If you buy several ships, do you take them all into naval battle or only one of them?
Do they all roll the dice together? I have 3 ships for a total of 15 dice, and it's really overkill against the encounters of Book 1
Am I supposed to roll only the dice from 1 ship per turn? And change ship when one is sunk?
A: Ships are a one-at-a-time thing for books 1 & 2, but there will be larger battles coming in Book 3.
Spell Components
Q: Can a spellcaster buy multiple sets of spell components and then recharge them when needed? Or can they only be recharged at designated locations / there is some intermediate situation such as need to travel to another "location" to limit too freely recharging spells?
A: The intention behind the rule is to limit the number of spells that a party can cast on a single expedition. The justification for the rule can be anything that makes sense in your head.
Marketplace
Q: When you arrive at a marketplace and there are clothes and weapons available that give you a boost to your stats, can I buy more than one of the same item?
A: You can buy multiple copies of an item if it is sold in a market, yes – unless the text specifically says there is a limited stock.
Trading
Q: If I have a ship in a port that will buy, for example, salt for 600s, and I can get that salt delivered to my ship for 450s, is there anything stopping me from just having constant orders of salt delivered and traveling between the ports?
A: Legally, by the rules, you can make that little trading expedition as often as you like, but you have to follow every reference as you go, in case you encounter danger. Realistically, you’ll make money faster and less tediously by adventuring.
Direction of Play
Q: Not sure if this has been asked before. If I started my adventure in Crown and Tower and then played through Valley of Bones with the same party, wouldn't Valley of Bones be way too easy for me? Is there a scaling system in the game that we haven't seen yet? I have played through Valley of Bones and don't remembers seeing anything about it
A: You would find book 1 little easier after book 2 but you would find book 2 a little easier after completing book 1. Over all there is zonal difficulty in Legendary Kingdoms and this is by design.
Pre-Ordering
When will pre-order products be shipped
The estimated shipping date for pre-order printed books (Domain of the Deathless King and Dark Moon Rises) is October 15, 2025. This is subject to change but all customers will be updated.
What is the down payment requirement for pre-orders?
There is a 50% down payment for all pre-order products.
If I pre-order printed books, will I receive the digital copies immediately?
YES! Upon completion of your 50% down payment order, the digital copies of your printed books will be sent right away.